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TOSEC Commodore Amiga CD32 and Amiga

Info:

TOSEC Commodore Amiga CD32 and Amiga CDTV
ISOs Set

Y-ASC

2005
nYn/Y-ASC

UNGLAUBLICH

The -oNePiEcE- proudly presents…

TOSEC Commodore Amiga CD32 and Amiga CDTV
TOSEC ISO Set DVD 02 of 16

Team: oNePiEcE
Playable: on Emulators and Backup Wildcards Original Consoles

TITLE: TOSEC Commodore Amiga CD32 and Amiga CDTV
RLS-DATE: 31.07.2010
GAME.DATE: Amiga Time
SPECIALS: Amiga Power
GENRE: ALL
Player: Amiga Game Rules

REGION: Amiga Rules
LANGUAGE: Amiga Rules
PLAYTIME: Neverending Story
FORMAT: Amiga CD32/CDTV Rules
FILES: ISOs Zip Packs
Video: Amiga Formats
AUDIOQUALITY: BOOOMMM  1-9
SIZE: 4547MB
RARs: 94/Files50MB

WiR hAltEn fEst zuSammEn aUf deR SuChe nAch dEm SchAtZ

oNePiEcE sUcht wEitEr naCh dAs OnE PiecE

Es wIlL aLlEs So SeIn WiE iN uNsErN tRaUm

ViElEn NeUeN aBeNtEuErN eNtGeGeN

SUPER NICE

ISOs

nice

.-=-)(/-=

TRACKS

UNGLAUBLICH

UNBELIEVABLY

INCROYABLEMENT

INCREBLE

INACREDITVEL

NOTES

denkt immer dran
oNePiEcE
hat euch alle
lieb
have fun
euer
oNePiEcEr
WiR hAltEn fEst
zuSammEn
aUf deR SuChe nAch
dEm SchAtZ
oNePiEcE sUcht wEitEr
naCh dAs OnE PiecE
uNd Es wIlL aLlEs So SeIn
WiE iN uNsErN tRaUm
ViElEn NeUeN
aBeNtEuErN eNtGeGeN

I N F O
————-

SecTIonS  OnOff

ExtRa OnloOP      Section E: Old School Roms Gamescollection

OnLoOp      Section 1: Audiobooks/ger

OfFOutTime  Section 2: MP3/MIX/ALB/VA/Promo/ger-eng

offwAit      Section 3: XViD/gEr

OfFwaIt      Section 4: MXViD/geR-Eng and MDVD

OFFwaiT      Section 5: DVDR/GeR

OFfWait      Section 6: CoNsOl/AllaLl/LanGuaGe

oFf          Section 7: XXX/Ger(Eng

OfF          Section 8: IsO/AppSGames/GER-ENG

OFF          Section 9: Ebooks/GeREnG

OFF          Section 10: DoCuS/GeReNg

OFF          Section 11: SeriesaLL

Section 12: .S

Section 13:  .E

Section 14:    .C

Section 15:      .T

Section 16:        .I

Section 17:      .O

Section 18:    .N

Section 19:  .S

Section 20: . ALL

G R E E T S

to all

oN big WorLd

ASCI & NFO

proudly made by nYn/ Y-ASC 2005

Release Name: TOSEC.Commodore.Amiga.CD32.and.Amiga.CDTV.TOSEC.ISO.Set.DVD.02.of.16-oNePiEcE
Size: 4.34 GB


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Commander Conquest of the Americas Update 1

Info:

Eboy

S  K  i  D  R  O  W

-  T H E  L E A D i N G  F O R C E

proudly presents
Commander: Conquest of the Americas Update 1

RELEASE DATE : 31-07-2010              PROTECTION : Steam
GAME TYPE    : Strategy                DISKS      : CRACKED UPDATE

Release Notes:

The Skid Rowdies are looking new blood to fill up the ranks.
We’re a professional team of dedicated sceners with big mark
under sceners. We believe on the ground idealism of the root
of the real old school scene. We do all this for fun and
nothing else. We don’t earn anything on our hobby, as we do
this for the competition and the heart of what got the scene
started in the mid eighties.

If you think you got something to offer, then don’t hold back
on contacting us as soon as possible.

/
/ / //          / / /  /
/ / / / //      //// / / / / / /
/      /      / / / // / /// /
/// / //////
twice the fun  / double the trouble

On with the update release information:

Commander: Conquest of the Americas Update 1
============================================

No idea, what’s updated

Install Notes:

1. Unpack the included rar files.
2. Run Commander.Conquest.of.the.Americas.Update.1.exe and
install
3. Copy the cracked content from SKIDROW directory to your
main installation directory and overwrite.
4. Play the game

Additional Notes:

This update is also compatible with the german and french
releases by GENESIS and BAZOOKA

Greetings:

Salutes to our old Amiga friends from:

FAIRLIGHT – RAZOR 1911 – VISION FACTORY – PARADOX – QUARTEX
DCS – CRYSTAL – ZENITH – ACCESSSION – ALPHA FLIGHT – PRODIGY
THE COMPANY – LEGEND – TRSI – ORACLE – ANTHROX – CLASSIC

Salutes to our new friends in:

UNLEASHED – TiNYiSO – BReWErS – RADIKAL – POSTMORTEM – SHOCK
FAIRLIGHT – CRUDE – VACE – ReUnion – OUTLAWS – GENESIS

Logo and layout by: Eboy/SAE
Last updated 21/07/2007 by XXX

Release Name: Commander.Conquest.of.the.Americas.Update.1-SKIDROW
Size: 168.63 MB


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Virtual Makeover 2

Info:

P.R.O.U.D.L.Y  P.R.E.S.E.N.T.S

Virtual Makeover 2 (c) focus Multimedia
Release-Date..: 24-07-2010
Company…….: focus Multimedia
PC Operating System: Windows 98 / Me / 2000 / XP / x64 / Vista
PC CPU Type and Speed: Pentium II 300 or equivalent

iNFO

Create sensational looks at the click of a button.Fancy a whole new look, but not sure what to go for?

Now you can try gorgeous new looks in 3 easy steps with this glam-tastic virtual reality makeover studio If you dont like your new look, simply start again

RELEASE NOTES

1. Extract RARs (in winrar
2. Burn or mount
3. Install the game
4. Enjoy it

GROUP NEWS

We are seeking for Game/DLC’s suppliers and gbits sites (EU) not rented/colo you Think You can help? It’s easy Just Connect Us

IF U LIKE THIS GAME BUY IT

ARM 2050

Release Name: Virtual.Makeover.2-ARM
Size: 43.6 MB


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Distant Worlds v1.0.6.0

Info:

Eboy

S  K  i  D  R  O  W

-  T H E  L E A D i N G  F O R C E

proudly presents
Distant Worlds v1.0.6.0 Update

RELEASE DATE : 29-07-2010            PROTECTION : .Net Reactor  Serial
GAME TYPE    : Strategy              DISKS      : CRACKED UPDATE

Release Notes:

The Skid Rowdies are looking new blood to fill up the ranks.
We’re a professional team of dedicated sceners with big mark
under sceners. We believe on the ground idealism of the root
of the real old school scene. We do all this for fun and
nothing else. We don’t earn anything on our hobby, as we do
this for the competition and the heart of what got the scene
started in the mid eighties.

If you think you got something to offer, then don’t hold back
on contacting us as soon as possible.

/
/ / //          / / /  /
/ / / / //      //// / / / / / /
/      /      / / / // / /// /
/// / //////
twice the fun  / double the trouble

On with the update release information:

Distant Worlds v1.0.6.0 Update
==============================

Sixth Official Update:

Please Note – This update does create a new save folder,
although it will work with previous saves. You need to
navigate to the previous version save folder to open your
older saves. We recommend starting a new game in order to get
the full effect of the changes and improvements, as some will
not apply to older save files.

Also, this update may reset the automation settings in your
Options screen. Please open the Options screen again to adjust
them to your preference. Please note there are many new
settings as well that you should check and set to your
preferences. Apologies for any inconvenience.

Note that there is a change to the new fleet behavior from
1.0.5.6, where refueling/gathering automatically kicked in.
Now this behavior is opt-in, i.e. you have to specifically
request it by selecting these new mission types (from the
pop-up menu or by using the ALT key). See the Improved Fleet
Operations notes below for more details.

Bug Fixes:

1. Fixed bug where construction ship would occasionally get
stuck in loop rebuilding same item at same location

2. Fixed crash that occurred when bombarded the last colony of
an empire

3. Fixed crash in new Diplomatic Message Queue (at top-left of
screen)

4. Fixed tech bonus received from disassembling advanced ships
- now much lower than before and focussed in area where
disassembled ship is advanced (e.g. torpedo weapons,
shields, etc)

5. Fixed some special cases where military ships may not
always attack an enemy in a timely manner

6. Fixed crash that occurred when you colonized a planet that
previously had a blockade and was then bombarded to
extinction

7. Fixed bug where ships would sometimes not attack targets
(engagement range was corrupted)

8. Fixed bug where abandoned ships and bases with RepairBot
components were auto-repairing themselves prior to
discovery (e.g. in debris fields)

9. Fixed bug where independent colonies were not generating
their own defending militia. This makes independent
colonies more difficult to invade

10. Long range sensor display is now properly updated in
galaxy view when ships/bases retrofitted with better
sensors

11. Resupply ship designs now need only 25% of their
components to be either cargo/docking bays/gas extractors
(previously was 30%). This ensures that default designs
are valid

12. Fixed the following bug: 1) discuss negotiating an end to
war with a warring empire in diplomacy screen, but do not
end the war. 2) then discuss a trade offer with another
empire, including a request to "declare war on XXXX" 3)
clear the offered items using the button at the bottom of
the screen 4 instead of clearing, the offer changes to
"end our war with you"

13. Fixed bug where player is sometimes not notified of an end
to war with another empire

14. Fixed bug where newly colonized planets sometimes rebel
due to high taxes

15. Fixed rare bug where colonized planets will no longer
allow investigation of ruins (this could also lead to
exploration ships clustering around the planet)

16. Quameno and Zenox no longer repeatedly offer knowledge of
the same secret location

17. Scrapped long range sensors no longer leave sensor range
on the galaxy map

18. Fixed a bug where crash research was not completing when
you traded that tech
with another empire

19. Diplomacy messages (top-left of screen) now correctly use
custom race images if
a theme is in use

20. Fixed a bug where some races and starting locations where
swapped in some
situations

21. Fixed a bug where you could colonize ice asteroids

22. Fixed a bug where ships and bases would sometimes have
more docking bays or
construction yards than specified by their design

23. Fixed a crash that sometimes occurred when zooming

24. Fixed a display problem (garbled fonts) when viewing
information on
construction yards in the Component Guide (Design Detail
screen)

25. Fixed a bug where investigating an abandoned ship or base
sometimes caused an
infinite loop of messages

26. Fixed another crash that sometimes occurred after using a
planet destroyer

27. Fixed a bug where Galaxy Map screen was no longer showing
potential colonies

28. Ensured that empires do not perform spy missions against
themselves

29. Fixed another rare GxBO crash

30. Fixed tutorials (were broken in 1.0.5.6 beta)

31. Fixed images for refugee ships (discovered from some
ruins)

32. Fixed situations where wars or trade sanctions would
sometimes unilaterally end
without negotiation

33. Fixed additional rare GxBO crash

34. Fixed bug where construction ships could not be
retrofitted

35. Fixed bug where large ships would sometimes not move (i.e.
top speed was zero
or below)

36. Asteroids no longer have ruins on them

37. Fixed crash that sometimes occurred when colonizing a
planet (GxBO crash)

38. Fixed crash that sometimes occurred when assigning a fleet
to patrol a system

39. Fixed bug where centering on multi-selected ships would
not properly center

(either by clicking in Selection Panel or using ‘Lock to
Selected’)

40. Fixed bug where colony ships would sometimes not be built
at colony with
sufficient population (100 million)

41. Pause/spacebar keys no longer active when game screens are
open, thus cannot
accidentally resume a game while paused in a game screen

42. Can now build bases at top-left quadrant of colonies
(right-click  build XXX)

New Feature:

Habitat Quality determines colony value (income and max
population)

1. Colonies with quality below 50% cost an empire money to
maintain, instead of earning income

2. Continental and marshy swamp planets usually have high
quality, desert and ocean medium quality, ice and volcanic
low quality. But there are occasional exceptions to this,
with some high quality ice and volcanic planets

3. Abundance of quality planets can be altered with new slider
setting in galaxy settings at game start

4. Home system favorability determines quality of home planet
planet type is now determined by native planet type of
race

5. Each race receives a 10% maximum population bonus for their
native planet type

6. Independent colonies now always have a quality of at least
50%, making them always worth colonizing.

7. Planets and moons with Quality below 50% are also listed in
red in the Expansion Planner (along with those in hostile
territory).

More Realistic Colonization and Migration:

1. Cannot build colony ships at a colony until population
reaches a threshold of 100 million

2. Colony ships take population from the colony they are built
at (e.g. 10 million people)

3. Some new colonization tech increases population growth rate
for colonies (as ell as unlocking new colonization
components)

4. When planet type is not native type for a race, then
population growth rate it slower, BUT colonization research
progressively improves the growth rate for these non-native
planet types

5. Passenger ships now carry less people when migrating

Planetary Combat and Rebellion Changes:

1. Troops now receive a 10% bonus when fighting on their
native planet type (for either attack or defense)

2. Troops now have higher deterrence of rebellion/defection at
colonies

3. Rebelling colonies may raise militia forces (their own
troops) to battle garrisoned empire troops

4. Independent colonies recruit their own troops to deter
invasion

5. When conquered colonies rebel against their new owners,
they are likely to return to their previous empire instead
of simply becoming independent, but if a rebelling colony
with quality below 50% leaves an empire, it will generally
become independent instead of joining another empire
(because it is a net drain on an empire)

Automation and AI Improvements:

1. Empires are now more likely to invade independent colonies
that are likely to resist colonization (due to racial
animosity)

2. AI colony tax rate setting is now more accurate and less
prone to ‘jumping around’

3. Target prioritization altered so that distance is more
important, i.e. closer targets more preferred – thus in
wars, AI empires much more likely to attack border
colonies, thus maintaining more coherent empire borders

4. Improved AI colonization logic so that AI empires expand
better

5. Increased targeting priority for enemy colonies so that
they are more likely to be invaded when at war

6. Construction ships and colony ships now remember dangerous
areas (pirates and space creatures) and attempt to avoid
them. This information is also reflected in the warnings
in the Expansion Planner screen for colonization and mining
targets

7. Automated ships in a fleet will make a better effort to
keep themselves loaded with troops

8. AI expansion improved – other empires will now consider
more planets for colonization, thus improving their rate of
expansion

9. Empires will now be more careful about declaring wars -
will not do so unless they have forces available to attack
the enemy

10. Creature threat detection now works properly in restricted
areas, so that military ships will auto-engage creatures

11. Improved exploration ship scouting so that they do not
cluster

12. Default construction ship designs now have 3 energy
collectors (instead of one), so now fully meet their
static energy requirements without consuming fuel

Improved Fleet Operations:

1. New fleet mission types: Prepare and Attack, Prepare and
Bombard: if the fleet requires refueling or is dispersed
then the fleet will first refuel or gather prior to
attacking/bombarding the assigned target. To assign these
new mission types either select them from the right-click
pop-up menu (when zoomed out to sector or galaxy level), or
hold down the ALT key when right-clicking a hovered target
(i.e. attack or bombard).

You can fine-tune how this behavior works in the new "Fleet
Attack Settings" section of the Empire Settings screen (from
Game Options). This allows you to specify when fleets will
refuel or gather before engaging in attack/bombard missions.

2. Changed behaviour of fleets when attacking or bombarding
planets: will not complete their mission until all ships
in the fleet have arrived at the target planet (even when
the fleet cannot otherwise carry out the mission, e.g. no
troops to invade)

3. Fleet load troops command – right click fleet for pop-up
menu item, or use new button in Fleets screen (F8)

4. Ships in fleets will make a better effort to remain
together, new ships assigned to fleets will travel to the
fleet location after completing their current mission

5. Troop loading for individual ships and fleets will now pick
up more troops from each colony

New Target Engagement Stances and Improved Ship Behavior:

1. New Auto-Engagement Stance: engage targets when attacked,
engage nearby targets, engage system targets

2. New default Empire-level engagement stances for mission
types: patrol, escort, attack/bombard, other (See Game
Options screen, Empire Settings sub-screen)

3. New Empire overkill factor, determines firepower (and thus
number of ships) auto-assigned to targets within engagement
range: 1:1, 1.5:1, 2:1, 3:1, 5:1 (see Game Options screen,
Empire Settings sub-screen)

4. Set engagement stance for an individual ship or an entire
fleet: use the comma key to cycle settings when an
individual ship is selected

5. More careful evaluation of targets – ships do not
auto-attack bases (e.g. pirate bases) stronger than self
unless other nearby forces available

6. Manual attack mission assignment always sticks with
assigned target until complete

7. Auto-refuel refinements  ships do not auto-refuel when
colonizing or invading a colony

8. Fine-tuned ship maneuvering when firing weapons at moving
targets so that target movement is better accounted for
when attempting to maintain ideal firing range

9. Ships will no longer continue an escape mission if all of
their attackers are destroyed (i.e. they will stop fleeing)

10. Troop Transport ships now engage enemies more aggressively

11. Improved attack maneuvering so that military ships better
stay within weapons range of moving targets

Interface Improvements:

1. New display of diplomacy messages at left of screen -
click a message to discuss with sending empire. Some
important message types still popup a window as previously:
declarations of war, ending wars, threats of war or trade
sanctions, requests to honor mutual defense pact

2. New Slider settings in game startup to alter level of
Corruption for player empire and galactic Habitat Quality

3. Design Detail screen updated – design components
consolidated so that multiple components of same type are
now listed as a single entry (e.g. 5x)

4. Can now select special government types for other empires
in Start a New Game screen (when their race allows them)

5. Extra command buttons in Ships and Bases screen: Refuel
selected ships, Retire selected ships, Scrap Selected Ships

6. Added explanation of racial bonuses at colonies in the
Colonies screen (Population tab). If dominant race at one
of your colonies provides a bonus (lower war weariness or
higher happiness) it will be explained directly underneath
overall colony happiness ("The inhabitants of XXXX are
happy with you (20)")

7. Grid row selection in expansion planner screen properly
reverts to previously selected row after assign colony ship
or construction ship to a target

8. Grid row selection in ships and bases screen properly
reverts to row above when ships or bases are scrapped using
the ‘Scrap’ button

9. Double-clicking a column heading in any sortable grid
(e.g. expansion planner targets, colonies screen, ships and
bases screen, etc) will ‘forget’ any sorting

10. If a planet/moon can or can’t be colonized, the details
for that planet/moon will now tell you why.

11. Expanded the maximum number of colonization targets
displayed in the Expansion Planner screen from 100 to 500

12. For retrofit missions, selection of the retrofit location
now pays more attention to travel distance to the
location, as well as retrofit time at the location

13. Galaxy backdrop no longer ‘bounces’ when move to galaxy
edge (galaxy zoom level)

14. Music sound volume now honored when exploration event
occurs (when discovery screen appears) – i.e. if music
volume is zero, no discovery music will play

15. Designs for new ships and bases added to your empire when
conquer another empire are set to obsolete so that they
are not your default designs for a role

16. All moons now have unique names

17. Can set galaxies to have no space creatures in game setup
(except for story-related locations)

Game Balance Changes:

1. Weapon components rebalanced: Beam Weapons should now be
more viable in comparison to Torpedos

2. Invading independent colonies now has less negative
reputation impact than before

3. Lower reputation hit from using planet destroyer and
bombarding colonies – more viable option, especially
against other empires with low reputations

4. Some racial bonuses now apply to individual colonies
instead of your entire empire: war weariness, mining and
happiness bonuses

5. Changed threshold for full empire-wide racial bonuses to
20% (from 10%)

6. Espionage mission to change another empire’s government
type is now more difficult, especially against large
empires

7. Player empire will no longer be offered gifts unless the
other empire likes them a lot
8. Slightly expanded the spread in component tech levels in
Habitation category

9. Colonies that leave an empire and become independent now
lose any bases at the colony
10. In game setup, the "(Random)" setting for other empire
proximity to your empire now excludes "same system" – i.e.
other empires will not start in the same system as you
when you select random proximity

11. Attacking non-allied military ships in your empire’s
systems will no longer cause any drop in your empire’s
reputation, though it will still negatively impact your
relations with the attacked empire

12. Starting max ship construction size increased to 230 (from
200). This means that empires should always be able to
build troop transports from the start of the game, thus
ensuring that wars will include colony invasions, even at
game start

13. When a civil war erupts in an empire, the new empire that
splits away will now properly determine it’s dominant race
(based on the populations of its colonies), which may be
different from the dominant race of the parent empire

14. Corruption levels tweaked: normal, high and very high
corruption rates now slightly lower than before

15. Number of built-in docking bays for all planets and moons
increased to 3 (from 2). Planets with super-rare luxury
resources (Korabbian spice, Loros fruit, Zentabia fluid)
now have 6 built-in docking bays

16. Area weapons now damage space creatures

17. Selection of resort bases as tourism destinations more
balanced, so that no passenger ship pile-ups at a single
resort Performance

Improvements:

1. Improved game Save/Load performance: saving approx 2-3
times faster, loading approx 50% faster, savegame files
smaller

2. Large Address Aware flag set on executable – on 64-bit
Windows more memory is now available for use, eliminating
any lingering out-of-memory errors. 32-bit Windows users
can also configure their PC to make use of this setting

3. Improved performance when zooming

4. Added smooth keyboard scrolling and zooming: arrow keys and
PageUp/Down keys now work more smoothly than before

5. Improved CPU utilization on multi-core PCs

Install Notes:

1. Unpack the included rar files.
2. Run Setup.exe and install (type anything you at the serial
screen or just press next)
3. Copy the cracked content from SKIDROW directory to your
main installation directory and overwrite.
4. Play the game

Greetings:

Salutes to our old Amiga friends from:

FAIRLIGHT – RAZOR 1911 – VISION FACTORY – PARADOX – QUARTEX
DCS – CRYSTAL – ZENITH – ACCESSSION – ALPHA FLIGHT – PRODIGY
THE COMPANY – LEGEND – TRSI – ORACLE – ANTHROX – CLASSIC

Salutes to our new friends in:

UNLEASHED – TiNYiSO – BReWErS – RADIKAL – POSTMORTEM – SHOCK
FAIRLIGHT – CRUDE – VACE – ReUnion – OUTLAWS – GENESIS

Logo and layout by: Eboy/SAE
Last updated 21/07/2007 by XXX

Release Name: Distant.Worlds.v1.0.6.0.Update-SKIDROW
Size: 18.08 MB


Read the rest of this entry …

Prince of Persia The Forgotten Sands

Info:

Eboy

S  K  i  D  R  O  W

-  T H E  L E A D i N G  F O R C E  -

proudly presents
Prince of Persia: The Forgotten Sands Crackfix

RELEASE DATE : 28-06-2010              PROTECTION : Ubisoft DRM
GAME TYPE    : Action                  DISKS      : CRACKFIX

Release Notes:

A little statement about the work involved:

To clear the minds of the individuals who think: “Game x was
done fast and this one taking ages” etc.  The way the Ubisoft
DRM works, makes it so that every game is like a brand new
challenge. What it does do, is offload certain parts of the
game to a server, game then requests those things at runtime.
These parts can be anything that the developer wants. In the
case with Prince of Persia: The Forgotten Sands, those things
were:

- Levers logic
- Door timing
- Upgrades
- Abilities
- XP & Levels
- Area codes

Every time you step on a button “in game”, it sends a request
to server asking what to do. Server then sends the door code
to open, including how much time it stays open. Levers work
similarly, every time you press the “TAB” button to display
skills, game asks again server: “What skills do player have”,
and so on and on.

All that stuff takes a lot of time to implement right and we
do implement it like the original do. All our doors open and
close with exact same time factors as the retail do. We just
wanted to clarify a little how the Ubisoft DRM really does
work, because a lot of those individuals we mentioned in the
beginning of this statement didn’t seem to understand, yet
what kind of monster this is. It’s not some simply “Values”
going around like it were with Assassin’s Creed II.

/
/ / //          / / /  /
/ / / / //      //// / / / / / /
/      /      / / / // / /// /
/// / //////
twice the fun  / double the trouble

Crackfix Notes:

Some bugs were reported and they’re fixed now. We apologize

Replace the included files with these ones.

We included an easter egg, try to find it )

Saving Notes:

If you have a savegame with you trapped behind a door, because
you returned to a checkpoint after you died, then you need to
restart a new game.

It’s not possible to fix your save, as your save relay on old
packets that are wrong.

On with the game release information:

Prince of Persia The Forgotten Sands is the next chapter in
the fan-favorite Sands of Time universe. Visiting his
brother’s kingdom following his adventure in Azad, the Prince
finds the royal palace under siege from a mighty army bent on
its destruction. When the decision is made to use the ancient
power of the Sand in a desperate gamble to save the kingdom
from total annihilation, the Prince will embark on an epic
adventure in which he will learn to bear the mantle of true
leadership, and discover that great power often comes with a
great cost. Game features include:

Classic Gameplay Reinvented: From huge-scale multi-enemy
combat to dizzying feats of acrobatic prowess in gigantic
environments enhanced by the Prince’s ability to control
nature and time, Prince of Persia The Forgotten Sands will
push the Prince’s prodigious abilities to unseen levels.

A Blockbuster Experience: Prince of Persia The Forgotten Sands
will offer players unforgettable set pieces made possible by
the advanced technology offered by the award-winning Anvil
engine. With all-out war at the gates of the kingdom, the
Prince’s abilities will be challenged like never before
through the course of epic wow moments.

Mastery Over Nature: Wielding powers of nature and time, the
Prince will have unparalleled mastery over his environment and
his enemies. The Prince will discover that harnessing the
forces of nature itself will prove to be a devastating
companion to his ability to rewind time.

Return of a Fan-Favorite Franchise: Set between Prince of
Persia: The Sands of Time and Prince of Persia: Warrior
Within, Prince of Persia The Forgotten Sands will provide fans
a new chapter in the Prince of Persia universe and deepen
their understanding of the Sands of Time series.

Install Notes:

1. Unpack release
2. Mount image or burn it
3. Install
4. Copy the content from the SKIDROW folder on the DVD to your
installation directory and overwrite
5. Play the game

Additional Notes:

Big thanks to GENESIS for supplying this monster and their
beloved support

Support the companies, which software you actually enjoy

Greetings:

Salutes to our old Amiga friends from:

FAIRLIGHT – RAZOR 1911 – VISION FACTORY – PARADOX – QUARTEX
DCS – CRYSTAL – ZENITH – ACCESSION – ALPHA FLIGHT – PRODIGY
THE COMPANY – LEGEND – TRSI – ORACLE – ANTHROX – CLASSIC

Salutes to our new friends in:

UNLEASHED – TiNYiSO – BReWErS – RADIKAL – POSTMORTEM – SHOCK
FAIRLIGHT – CRUDE – VACE – ReUnion – OUTLAWS – GENESIS

Logo and layout by: Eboy/SAE
Last updated 21/07/2007 by XXX

Release Name: Prince.of.Persia.The.Forgotten.Sands.Crackfix-SKIDROW
Size: 20.03 MB


Read the rest of this entry …

Mortimer Beckett And The Time Paradox

Info:

///
‘      /          /
n    /    //        //    //
‘        f :::::::          a          s:::….:…:
::    .. ::::: ::::      :’      ::
.        .:::::::::::::::/::::/::: ‘  :
::::::::::::::::::::::/::::::::/::::  d9

Mortimer Beckett And The Time Paradox ISO

Date………: 2010-07-12                        Files……..: 10 x 15.00
Company……: GSP                                Language…..: English
Requirements.: Computer, Windows 2K/ME/XP/Vista/7

/

:    g

::::::/::’                  Game Notes

Although Mortimer was able to get rid of the ghosts in Mortimer Beckett and
the Secrets of Spooky Manor, his Uncle Jerome’s home is now host to another
ominous challenge – a time portal Even worse, the time bomb that Jerome
built to close to the portal has been scattered across eight different
eras

Join Mortimer for a wild trip through time to find the scattered time bomb,
put it back together, and close the portal before its too late Featuring
challenging hidden object fun, an in-game tutorial, and more puzzles than
ever, Mortimer Beckett and the Time Paradox is another great adventure for
all ages

Features

- Eight different eras to explore
- Stirring storyline
- Hours of hidden object fun
- Extra puzzles and mini games
- Includes an in-game tutorial

URL: http://www.avanquest.com/UK/software/-132767

/

:      i

::::::/::’              Installation Notes

1. UnRAR
2. Burn the ISO with your favorite software
3. Install game

/

:    g

::::::/::’                  Group News

We bring you games that other groups do not do. We are different, like us
or hate us. You think some games that we release are crap? We do not care
because we think that scene means that every game should be released

/

:    g

::::::/::’                  Greetings

PWZ – TNT – PROCYON – GOW – WARG – Razor1911 – ADDONiA – GENESiS
VACE – POSTMORTEM – iTWINS – RELOADED – ViTALiTY – AVENGED – Bamboocha

If you enjoy this game, please buy it Developers deserve your support

Release Name: Mortimer.Beckett.And.The.Time.Paradox-FASiSO
Size: 147.22 MB


Read the rest of this entry …

Starcraft II Wings Of Liberty

Info:

1 9 1 1        JED

Razor 1911 proudly presents:
Starcraft II: Wings of Liberty Proper
(C) Blizzard Entertainment

Date: 2010-07-31                    Game Type : Strategy
Size: 1 DVD                        Protection: Battle.net/Activation

Game Notes

StarCraft II: Wings of Liberty is the sequel to Blizzard Entertainment’s 1998
hit StarCraft, which has been hailed by players and critics worldwide as one
of the top real-time strategy games of all time. Sporting a vibrant
3D-graphics engine, StarCraft II will once again center on the clash between
the protoss, terrans, and zerg, with each side deploying legions of veteran,
upgraded, and new unit types. Unparalleled online play for StarCraft II will
be available through a new version of Battle.net, Blizzard Entertainment’s
world-renowned gaming service. Battle.net has been redesigned from the ground
up to be the premier online gaming destination for Blizzard gamers, with
several enhancements and new features, such as voice communication, cloud file
storage, leagues and ladders, achievements, stat-tracking, and more
Proper Reason

StarCraft.II.Wings.of.Liberty-RELOADED left single-player ’skirmish’ mode
completely uncracked  and had some wholly uncalled-for patching to the
original game files (much like the web ‘crack’ having been around for
some time) thereby modifying in-game menus
We felt this game deserves a proper release, so here’s ours which
-enables you to play all single-player missions including AI (’skirmish’) ones
-does NOT alter ANY of the original game files
-will (most likely) work for future game updates
-lets you use your legally bought game key at any time
-contains a nifty ‘keytro’ (keygen/cracktro mix) for your enjoyment.
Install Notes

1) Unrar, burn or mount ISO
2) Install the game while online (or use G8MN8UDG6NA2ANGY6A3DNY82HRGF29ZH
when prompted for an auth key while being offline) and skip the serial
activation prompt later on
3) Update the game online
4) Run Razor1911SC2COPY.exe on the DVD to install additional content
5) Run Razor1911keytro.exe and hit F2 to activate your game offline
6) Enjoy the full single-player experience playing in guest mode
P.S. Owners of legit game keys may use our keytro in just the same
way in order to prolong their offline activation period indefinitely

Check out our demo division’s new keytro located in the /Razor1911 dir
You guys rock Press F3 within the cracktro to change its l33t style

Razor 1911 Greetings

To all our friends who have supported us during the past 25 years

Razor 1911  /  Since 1985
/

SUPPORT THE COMPANIES THAT PRODUCE QUALITY SOFTWARE
IF YOU ENJOYED THIS PRODUCT, BUY IT  SOFTWARE AUTHORS DESERVE SUPPORT

..  .  /  /
..    /    /  /  /      /    /
/              /)        (
.:nYx:..(//.//)..:Scripts
nYx GreyLine FTPd Scripts

Release Name: Starcraft_II_Wings_Of_Liberty_Proper-Razor1911
Size: 7.18 GB


Read the rest of this entry …

Starcraft 2 Wings of Liberty

Info:

Liberty presents

Starcraft 2 – Crack only

Notes: Here a working crack for Starcraft 2 – Wings of Liberty
Find the game yourself

1)Copy the Battle.net-patch.mpq file to
YOURINSTALLDIRStarCraft IIBattle.net
and replace with existing file

2)Copy the SC2.exe should file to
YOURINSTALLDIRStarCraft IIVersionsBase15405
and replace with existing file

3)When on Screen, press "Start Campaign

Enjoy

Release Name: Starcraft.2.Wings.of.Liberty.Crack.Only.Read.NFO-LiBERTY
Size: 20.66 MB


Read the rest of this entry …

Making History II The War of the World v1.0.12 Update

Info:

Eboy

S  K  i  D  R  O  W

-  T H E  L E A D i N G  F O R C E

proudly presents
Making History II The War of the World v1.0.12 Update

RELEASE DATE : 22-07-2010              PROTECTION : Serial
GAME TYPE    : Strategy                DISKS      : CRACKED UPDATE

Release Notes:

The Skid Rowdies are looking new blood to fill up the ranks.
We’re a professional team of dedicated sceners with big mark
under sceners. We believe on the ground idealism of the root
of the real old school scene. We do all this for fun and
nothing else. We don’t earn anything on our hobby, as we do
this for the competition and the heart of what got the scene
started in the mid eighties.

If you think you got something to offer, then don’t hold back
on contacting us as soon as possible.

/
/ / //          / / /  /
/ / / / //      //// / / / / / /
/      /      / / / // / /// /
/// / //////
twice the fun  / double the trouble

On with the update release information:

Making History II The War of the World v1.0.12
==============================================

1.0.12 Release Notes

Bug fixes:

- Fixed crash on exit bug

- Fixed AI bug that could stall end of turn processing

- Fixed crash bug in game update process

- Fixed bug that could occasionally provide a large windfall

profit to a nation in deficit

- Fixed duplicate Japanese unit names in Building for War

- Added an airbase to Liaotung in Building for War

- Fixed bug in War Plans for Italy

- Fixed bug in AI liberation code

- Fix resource requirements for Coal Mine upgrade

1.0.11 Release Notes

Bug fixes:

- Fixed bug that could cause a loaded game to crash during the
first end turn after load

- Fixed bug that caused initial sound and music levels to be
set to zero

- Fixed spelling of research project "Mining"

- Fixed MPU requirement for Deep Shaft Coal Mines

- Removed "(Max 9)" text from exploration project descriptions

- Fixed the spelling of "Sabotage" in the UI

1.0.10 Release Notes

New Features:

- Added Territorial Transfer treaties

- Added risk of discovery and discovery penalties to Espionage
programs

- Allow transport and carrier loading while the ships are in
port

- Several moderate performance improvements

- Reduced the size of save games by 15-20%

- Added "Support Government" option to the Diplomatic Actions
on the nation panel

- Supports the ruling ideology in another nation

- Added "Propaganda" option to Internal Affairs on the
Government panel

- Supports the ruling ideology in your own nation

- Changed values for UnitModelSet to make more sense and added
an option. Valid values are now:

- FullModelSet for all models

- MajorsModelSet to get a unique set for each major nation and
a generic set for everyone else
- SingleModelSet to get the Generic set for all nations
- MinimumModelSet to get 1 model for each unit category

Bug Fixes:

- Fixed occasional crash that would occur when a nation was
annexed or made a colony

- Fixed bug that caused transported units and carrier
airplanes to disappear sometimes

- Fixed bug in ranged attack that would cause it to sometimes
attack the wrong type of target

- Fixed several errors in the map

- Fixed bug that caused the game to crash if it exited without
starting the Renderer

- Happened when exiting the launcher after a failed update

- Fixed bug that kept naval units in supply even at sea

- Fixed bug that caused city to say "Supplies Needed" when a
repeating order queued up the next one even if supplies were
available

- Fix error that caused region Svalbard to not be selectable
(Norway may be conquered again)

- Optimize fogging behavior — should eliminate game pauses
when forming alliances

- Fixed bug that would sometimes cause the string "Default
Menu Text" to appear in right click menu

- Cancel military access agreements when nation becomes puppet

- Added map arrow for units doing ranged attacks

- Fixed bug that could cause repeating build orders to consume
more resources than required

UI:

- Added category sorting for units, region improvements and
research projects in Encyclopedia

- Fixed overlapping strings in some diplomacy reactions

- Fixed overlapping text with multiple ethnicities

- Cleaned up bubbles in ongoing National Programs

- Added tooltips to right click production menus

- Fixed projected income calculation in money tooltip

- Added new, more optimized map

- Added icons for Atomic Bombs

- Update money stockpile tooltip

- Remove old goods info from Government panel

- Fixed display of Food Demand on Government panel

- Fixed Unemployment modifier for Stability to show the
correct value and have the correct tooltip

- Added notifications for all Espionage programs

- Fix nation sorting on Diplomatic Relations to sort by value,
not alphabetically by the string

- Added move arrows for load on transport and load on carrier
orders

- Fixed move arrow for move into port order to actually point
to the city instead of region center

AI:

- Updated Economic Strategy behavior of AI

- Several bug fixes to economic behavior

- Updated sea invasion behavior

- Updated research behavior

- Fixed bug with avoiding engagements when moving

- Fixed bug in pathfinding

- Tones down opportunistic aggression

- Improved logic for constructing airbases

Content:

- Added new Resource Producers Coal Pit, Metals Pit, and Deep
Oil Well

- Added new research project, Mining

- Added new city build options for creating money, requiring
certain resources and producing higher value. Each requires
research to make it available

- Textiles require Coal and Production Lines research

- Appliances require Coal and Metals and Assembly Lines
research

- Automobiles require Coal, Metals, and Oil, Automotive
Industry research, and a Vehicle Factory

- Added initial arms and oil carry to build requirements for
units

- Fixed American flag

- Changed Light Carrier to be 1st level carrier and Escort
Carrier to be 2nd level carrier

- Fix name errors for some Japanese ships

- Moved Seattle closer to correct position — still a little
off because of map needs

- Fixed city Burgos to have the correct region

- Removed Sante Fe from US (it duplicated a Santa Fe in
Argentina)

- Port Lighthouse will glow when ships are present

- Added flags for Palestine and Equatorial Guinea

- Region workers now indicate the type of project being done

- 3D city lighthouses now light up when ships are in port

- Fixed texture issues on some Main Battle Tanks

- Fixed error in region Yenan

- Added 3D model for Commonwealth Militia

- Cut back initial resource production in early scenarios

- Fixed a number of icons

- Balancing of region and city improvements

- Added some starting research to Sweden

- Tweak some unit arms requirements

- Added transports to starting units of a number of nations

- Increase initial stockpiles of Food in the game

- Added some starting Airbases

- Added IPUs to Underground Factory

- Added missing "Ranged Attack" capability to Ballistic
Missiles and Guided Bombs

- Fix duplicate army names for Italy

- Removed Italian army from Albania in Building for War

Launcher:

- Added support for Demo Mode

- Game will now install without a license key as a demo

- Demo allows user to play Last Days of Peace for 50 turns

- Fixed issue that could cause the splash screen to appear
more than once

- Fix sorting of nations in the game page

- Fixed problems with content updates failing

- Add "Verify Content" button to Options page

- Fixed a number of errors on the Multiplayer pages

- Fixed uninstaller

Install Notes:

1. Unpack the included rar files.
2. Run MakingHistoryIISetup-1.0.12.12012.exe and install
3. Copy the cracked content from SKIDROW directory to your
main installation directory and overwrite.
4. Play the game

Additional Notes:

You don’t need to have any of the previous updates installed,
as this update is featuring all previous updated content.

Greetings:

Salutes to our old Amiga friends from:

FAIRLIGHT – RAZOR 1911 – VISION FACTORY – PARADOX – QUARTEX
DCS – CRYSTAL – ZENITH – ACCESSSION – ALPHA FLIGHT – PRODIGY
THE COMPANY – LEGEND – TRSI – ORACLE – ANTHROX – CLASSIC

Salutes to our new friends in:

UNLEASHED – TiNYiSO – BReWErS – RADIKAL – POSTMORTEM – SHOCK
FAIRLIGHT – CRUDE – VACE – ReUnion – OUTLAWS – GENESIS

Logo and layout by: Eboy/SAE
Last updated 21/07/2007 by XXX

Release Name: Making.History.II.The.War.of.the.World.v1.0.12.Update-SKIDROW
Size: 16.21 MB


Read the rest of this entry …

Mount and Blade Warband v1.126

Info:

Eboy

S  K  i  D  R  O  W

-  T H E  L E A D i N G  F O R C E

proudly presents
Mount & Blade Warband v1.126 Update

RELEASE DATE : 15-07-2010              PROTECTION : Online Activation
GAME TYPE    : RPG / Action            DISKS      : CRACKED UPDATE

Release Notes:

The Skid Rowdies are looking new blood to fill up the ranks.
We’re a professional team of dedicated sceners with big mark
under sceners. We believe on the ground idealism of the root
of the real old school scene. We do all this for fun and
nothing else. We don’t earn anything on our hobby, as we do
this for the competition and the heart of what got the scene
started in the mid eighties.

If you think you got something to offer, then don’t hold back
on contacting us as soon as possible.

/
/ / //          / / /  /
/ / / / //      //// / / / / / /
/      /      / / / // / /// /
/// / //////
twice the fun  / double the trouble

On with the update release information:

Mount & Blade Warband v1.126 Update
===================================

Version 1.126 changes:

Features and Gameplay:

- NEW Gameplay features have been added, now players have the
ability to build production houses that produce valuable
goods such as iron, wine, velvet and more.  The building of
production houses is accessible through guild masters in
towns. Also players may visit these newly modeled scenes via
the town menu.

- New Swadian houses have been added to major Swadian towns.

- New, AI Behavior enables more realistic AI lord behaviors,
such as AI lords collecting taxes.

- Campaign difficulty has been rebalanced, hard mode is now
even more challenging with AI lords recruiting troops
faster.

- Economy parameters such as taxes from fiefs and raiding
outcomes, have been balanced.

- The Khergit faction has been given some much needed love and
as a result has had their troops and items rebalanced.

- Khergits get modified hats and steppe armor instead of
leather vests in multi-player.

- Man-hunters and high tier slaver troops have been given an
overhaul and have top tier troops equal to other top tier
army troops.

- Weapons that cannot be used to block can now do feint
attacks.

- All items from hammers to warhammers and spiked clubs to
iron maces now have knockdown capabilities.

Technical:

- New flags for items are added and new operations are defined
to give more freedom to modders.

- Out of memory errors while rendering are now handled more
properly.

- Fixed a bug that caused AI lords to have too many high level
troops.

- Several bug fixes to the level editor.

- Lots of other bug fixes and some healthy
re-balancing/improvements in both single and multi-player
modes.

Install Notes:

1. Unpack the included rar files.
2. Run mbwarbandupgrade1100to1126.exe and install
3. Copy the cracked content from SKIDROW directory to your
main installation directory and overwrite.
4. Play the game

Additional Notes:

You don’t need to have any of the previous updates installed,
as this update is featuring all previous updated content.

Greetings:

Salutes to our old Amiga friends from:

FAIRLIGHT – RAZOR 1911 – VISION FACTORY – PARADOX – QUARTEX
DCS – CRYSTAL – ZENITH – ACCESSSION – ALPHA FLIGHT – PRODIGY
THE COMPANY – LEGEND – TRSI – ORACLE – ANTHROX – CLASSIC

Salutes to our new friends in:

UNLEASHED – TiNYiSO – BReWErS – RADIKAL – POSTMORTEM – SHOCK
FAIRLIGHT – CRUDE – VACE – ReUnion – OUTLAWS – GENESIS

Logo and layout by: Eboy/SAE
Last updated 21/07/2007 by XXX

Release Name: Mount.and.Blade.Warband.v1.126.Update-SKIDROW
Size: 68.8 MB


Read the rest of this entry …

Sniper Ghost Warrior Update 2

Info:

Eboy

S  K  i  D  R  O  W

-  T H E  L E A D i N G  F O R C E

proudly presents
Sniper: Ghost Warrior Update 2

RELEASE DATE : 23-07-2010              PROTECTION : Steam
GAME TYPE    : Sniper/Shooter          DISKS      : CRACKED UPDATE

Release Notes:

The Skid Rowdies are looking new blood to fill up the ranks.
We’re a professional team of dedicated sceners with big mark
under sceners. We believe on the ground idealism of the root
of the real old school scene. We do all this for fun and
nothing else. We don’t earn anything on our hobby, as we do
this for the competition and the heart of what got the scene
started in the mid eighties.

If you think you got something to offer, then don’t hold back
on contacting us as soon as possible.

/
/ / //          / / /  /
/ / / / //      //// / / / / / /
/      /      / / / // / /// /
/// / //////
twice the fun  / double the trouble

On with the update release information:

Sniper: Ghost Warrior Update 2
==============================

Fixes:

AI

- Fixed interactions of camouflage system with plants (the
player will be less vulnerable to enemy sight when hidden in
vegetation)

- Adjusted AI alertness and seeing (e.g. the player will be
less vulnerable to enemy sight at long distances)

- Tweaked influence of the players posture and movement speed
on being spotted by the enemies

- Tweaked AI reactions, better behavior in combat situations

- Removed over 95% of the static AI scripts during stealth
actions and replaced with the improved stealth system

Multiplayer

- Fixed multiplayer statistics

- Adjusted duration of breath-holding

- Fixed minor multiplayer maps geometry issues

Optimizations and Stability

- Fixed possible random crashes on multi processor systems

- Fixed minor stability problems on several hardware
configurations

- General Fixes/tweaks

- Fixed registration of internet profile

- Fixed blink after exiting game to menus

Weapons

- Adjusted melee (knife) attack strength

- Adjusted damage, accuracy and range of AI weapons

Install Notes:

1. Unpack the included rar files.
2. Run Sniper.Ghost.Warrior.Update.2.exe and install
3. Copy the cracked content from SKIDROW directory to your
main installation directory and overwrite.
4. Play the game

Additional Notes:

This update does also feature the german updated content, so
if you got the german edition from POSTMORTEM, it will with
that too.

Greetings:

Salutes to our old Amiga friends from:

FAIRLIGHT – RAZOR 1911 – VISION FACTORY – PARADOX – QUARTEX
DCS – CRYSTAL – ZENITH – ACCESSSION – ALPHA FLIGHT – PRODIGY
THE COMPANY – LEGEND – TRSI – ORACLE – ANTHROX – CLASSIC

Salutes to our new friends in:

UNLEASHED – TiNYiSO – BReWErS – RADIKAL – POSTMORTEM – SHOCK
FAIRLIGHT – CRUDE – VACE – ReUnion – OUTLAWS – GENESIS

Logo and layout by: Eboy/SAE
Last updated 21/07/2007 by XXX

Release Name: Sniper.Ghost.Warrior.Update.2-SKIDROW
Size: 701.27 MB


Read the rest of this entry …

Premiership Coach (2010)

Info:

nERv

Premiership Coach 2010 (c) Southern Cross Studios

07/2010 :….. RELEASE.DATE .. PROTECTION …….: Activation
1 :………. DISC(S) .. GAME.TYPE ……..: Sports

Premiership Coach is the game Australia has been waiting for. The first
truly complete Australian Rules Football management game. Step into the
coaches box and experience unrivalled depth and realism as you battle it out
against the best in the business to see if you’ve got what it takes to make
it through to that last day in September

1. Unrar
2. Burn or mount the image
3. Install the game
4. Copy over the cracked content to the install dir
5. Play the game
6. Support the software developers. If you like this game, BUY IT

Release Name: Premiership.Coach.2010-RELOADED
Size: 325.59 MB


Read the rest of this entry …

Mount and Blade Warband v1.127

Info:

Eboy

S  K  i  D  R  O  W

-  T H E  L E A D i N G  F O R C E

proudly presents
Mount & Blade Warband v1.127 Update

RELEASE DATE : 23-07-2010              PROTECTION : Online Activation
GAME TYPE    : RPG / Action            DISKS      : CRACKED UPDATE

Release Notes:

The Skid Rowdies are looking new blood to fill up the ranks.
We’re a professional team of dedicated sceners with big mark
under sceners. We believe on the ground idealism of the root
of the real old school scene. We do all this for fun and
nothing else. We don’t earn anything on our hobby, as we do
this for the competition and the heart of what got the scene
started in the mid eighties.

If you think you got something to offer, then don’t hold back
on contacting us as soon as possible.

/
/ / //          / / /  /
/ / / / //      //// / / / / / /
/      /      / / / // / /// /
/// / //////
twice the fun  / double the trouble

On with the update release information:

Mount & Blade Warband v1.127 Update
===================================

Version 1.127 changes:

Features and Gameplay:

Content Additions:

NEW By community demand Duel mode is being introduced into
multi-player.  You can now partake in 1 on 1 protected duels.

NEW Server setting to disallow ranged weapons, get rid of
pesky archers with one click

NEW Two new horse armors have been added for Steppe and
Sarranid factions.

Gameplay:

- Bow accuracy has been rebalanced, higher tier bows are even
better, with low tiers being slightly more inaccurate.

- AI Bots in multi-player have been changed to be more
difficult in dedicated servers.

- Economy balance is somewhat tied to campaign difficulty
setting.

- Minor Khergit troop stat changes.

- Knock down chances have been reduced.

Fixes:

- AI is no longer able to hit allied horses in single player.

- A minor bug in the spy meeting quest has been fixed.

- Links to finished quests will no longer appear in other
notes.

- Several new and useful operations have been added for
modders.

- Some shield banners have been fixed for multi-player.

- Various other fixes for non English packs.

- Various other bug fixes.

Install Notes:

1. Unpack the included rar files.
2. Run mbwarbandupgrade1100to1127.exe and install
3. Copy the cracked content from SKIDROW directory to your
main installation directory and overwrite.
4. Play the game

Additional Notes:

You don’t need to have any of the previous updates installed,
as this update is featuring all previous updated content.

Greetings:

Salutes to our old Amiga friends from:

FAIRLIGHT – RAZOR 1911 – VISION FACTORY – PARADOX – QUARTEX
DCS – CRYSTAL – ZENITH – ACCESSSION – ALPHA FLIGHT – PRODIGY
THE COMPANY – LEGEND – TRSI – ORACLE – ANTHROX – CLASSIC

Salutes to our new friends in:

UNLEASHED – TiNYiSO – BReWErS – RADIKAL – POSTMORTEM – SHOCK
FAIRLIGHT – CRUDE – VACE – ReUnion – OUTLAWS – GENESIS

Logo and layout by: Eboy/SAE
Last updated 21/07/2007 by XXX

Release Name: Mount.and.Blade.Warband.v1.127.Update-SKIDROW
Size: 73.35 MB


Read the rest of this entry …

The Guild 2 Renaissance

Info:

P R E P A R E  T O  B E  U N L E A S H E D

The Guild 2: Renaissance DVDRIP (C) JoWood

Release Date  :  07-25-2010            Protection  :  Nothing
Release Type  :  DVDRIP                Game Genre  :  Strategy

Release Notes

The Guild 2: Renaissance begins in the last day of a dark age when clergy
and nobility had a stranglehold over all of Europe and the vast wealth of
a few noble families was obtained through the blood and sweat of the
commoners. Now however, as the 14th Century draws to an end, the first
rays of a shining new age appear on the horizon: Common artisans and
traders are gaining wealth and influence. More and more common people
learn how to read and write, and the gentry loses many of its privileges
This is the onset of the Renaissance, an age of adjustment where “common
people gain valuable individual freedom  and an age where trade, art and
artisanry begin to bloom. The Guild 2: Renaissance invites the player
into a fascinating age of societal change. Can you keep up with this
challenging new age?

Ripped = German content and Intro downsampled (German DVDRIP coming later

Install Notes

1. Unpack the release with WinRAR or equivalent
2. Burn the Iso with Nero Burning ROM or equivalent,
alternative option is mounting the image with Daemon-Tools
3. Install
4. Play

Unleashed salutes all friends of the family, contacts and competition

” To be or not to be Unleashed

Release Name: The.Guild.2.Renaissance.DVDRIP-Unleashed
Size: 708.78 MB


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Air Aces Pacific v1.01

Info:

Eboy

S  K  i  D  R  O  W

-  T H E  L E A D i N G  F O R C E

proudly presents
Air Aces: Pacific v1.01 Update

RELEASE DATE : 21-07-2010              PROTECTION : Serial
GAME TYPE    : Flight/Action          DISKS      : CRACKED UPDATE

Release Notes:

The Skid Rowdies are looking new blood to fill up the ranks.
We’re a professional team of dedicated sceners with big mark
under sceners. We believe on the ground idealism of the root
of the real old school scene. We do all this for fun and
nothing else. We don’t earn anything on our hobby, as we do
this for the competition and the heart of what got the scene
started in the mid eighties.

If you think you got something to offer, then don’t hold back
on contacting us as soon as possible.

/
/ / //          / / /  /
/ / / / //      //// / / / / / /
/      /      / / / // / /// /
/// / //////
twice the fun  / double the trouble

On with the update release information:

Air Aces: Pacific v1.01 Update
==============================

patch 1.01:
————

gfx:

- improved look of water

- improved behavior of water

- improved connection between land and water

- improved sky

- moon added in night missions

- added more diverse vegetation on islands

- improved ships lighting

- soft shadows added

- improved ships firing

- improved shading on island

- improved look of roofs

- ships level od detail changed

- fire and smoke added to shooted away parts of the plane

- amount of details increased in game menu

- changed water reflections

- clouds graphic changed

- improved look of the game on low details

- optimized display of the island terrain

- particles now displayed more properly

- object’s shadow building improved

- post-process system changed

- sfx balance fixed

- improved flares behavior during collision with water

fixes:

- corrected brightness of ships when a rocket closing in

- corrected sun flares

- corrected radial blur of the plane position

- corrected awards display after end of the mission

- corrected a bug that sometimes caused wrong collison

detection for the bullets

- corrected mission 10

- corrected mission 13

- corrected mission 15

- corrected problems with loading explosion gfx

- corrected problem with wrong clouds colour display on ATI
cards

- fixed problems with wrong display of bullets on ATI cards

- fixed loading sfx files

- plane speed display corrected

- lighting now behaves properly when game pasued

features:

- improved torpedo/rocket camera behavior

- AA turrets now visible on map

gameplay:

- flight steering slightly corrected

- changed information about secondary targets

- carrer points system improved

- improved targeting in zoom mode (after pressing space)

- achievment points balanced

- building collisions improved

- shock wave range increased

- bullets trajectory calculated earlier

AI:

- improved enemy planes AI

- improved AA-turrets AI

- improved AI pathfinding

Install Notes:

1. Unpack the included rar files.
2. Run AirAcesPacificSetup1.01.exe and install
3. Copy the cracked content from SKIDROW directory to your
main installation directory and overwrite.
4. Play the game

Greetings:

Salutes to our old Amiga friends from:

FAIRLIGHT – RAZOR 1911 – VISION FACTORY – PARADOX – QUARTEX
DCS – CRYSTAL – ZENITH – ACCESSSION – ALPHA FLIGHT – PRODIGY
THE COMPANY – LEGEND – TRSI – ORACLE – ANTHROX – CLASSIC

Salutes to our new friends in:

UNLEASHED – TiNYiSO – BReWErS – RADIKAL – POSTMORTEM – SHOCK
FAIRLIGHT – CRUDE – VACE – ReUnion – OUTLAWS – GENESIS

Logo and layout by: Eboy/SAE
Last updated 21/07/2007 by XXX

Release Name: Air.Aces.Pacific.v1.01.Update-SKIDROW
Size: 49.64 MB


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